B Poison · Beedrill & Scyther
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-243.85avg place± 0.63
69.7 %top 4
6.1 %wins
0 %usage
33games33 effective
Game tier A; here B because the tier uses avg + CI (4.48) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Scyther84 %★★SUB


Haunter32 %★★TANK


Parasect32 %★★


Ivysaur74 %★★


Golbat37 %★★★


Beedrill95 %★★
Gloom95 %★★
Dragonair68 %★★

Metapod37 %









Scyther · carry
Scope Lens38 %
Choice Band19 %
Choice Scarf13 %
Haunter · sub
Choice Specs33 %
Mental Herb17 %
Shell Bell17 %
Parasect · tank
Sitrus Berry50 %
Leftovers33 %
Rocky Helmet33 %
Ivysaur
Leftovers29 %
Light Clay14 %
Sitrus Berry14 %
Golbat
Scope Lens29 %
Flame Orb14 %
Quick Claw14 %
Beedrill
Flame Orb11 %
Focus Sash11 %
Poison Barb11 %
Gloom
Choice Specs17 %
Dragonair
Sitrus Berry15 %
Metapod
Leftovers14 %
Sitrus Berry14 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.