A Water · Starmie & Snorlax
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-242.95avg place± 0.34
77.7 %top 4
30.4 %wins
0.1 %usage
148games148 effective
Game tier S; here A because the tier uses avg + CI (3.29) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Starmie95 %★SUB

Mewtwo40 %★★TANK


Snorlax75 %★★

Cloyster72 %★★
Dragonair71 %★★
Slowbro56 %★
Lapras42 %★★
Jynx40 %★★
Dewgong36 %




Dragonair71 %★★
Slowbro56 %★
Jynx40 %★★
Dewgong36 %
Starmie · carry
Quick Claw26 %
Choice Specs25 %
Choice Scarf23 %
Mewtwo · sub
Choice Specs31 %
Quick Claw29 %
Snorlax · tank
Leftovers41 %
Rocky Helmet24 %
Focus Sash19 %
Cloyster
Choice Band12 %
Scope Lens12 %
Lapras
Choice Specs11 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.