A Fighting · Machamp & Primeape
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-243.11avg place± 0.50
76 %top 4
32 %wins
0.1 %usage
75games75 effective
Game tier S; here A because the tier uses avg + CI (3.61) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★★CARRY


Machamp100 %★★SUB


Primeape79 %★★


Hitmonchan93 %★★
Hitmonlee76 %★★
Electabuzz51 %★★
Poliwhirl40 %★★


Electrode38 %




Electabuzz51 %★★
Poliwhirl40 %★★
Machamp · carry
Choice Band32 %
Choice Scarf26 %
Scope Lens26 %
Primeape · sub
Choice Band14 %
Carbos12 %
Choice Scarf12 %
Hitmonchan
Choice Band12 %
Choice Scarf10 %
Scope Lens10 %
Hitmonlee
Scope Lens10 %
Electrode
Choice Specs15 %
Life Orb10 %
Protector10 %
Best setupfrom 53 real boards
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (5): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.