A Electric · Starmie & Cloyster
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-243.33avg place± 0.55
81 %top 4
9.5 %wins
0 %usage
21games21 effective
Game tier S; here A because the tier uses avg + CI (3.88) against the reference 4.07.
Only 21 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★CARRY


Zapdos67 %★★SUB


Starmie92 %★★TANK


Slowbro75 %★★
Electabuzz100 %★
Lapras42 %★


Mewtwo42 %★★

Magneton92 %★
Jynx50 %★★


Cloyster50 %







Jynx50 %★★
Zapdos · carry
Choice Specs50 %
Quick Claw50 %
Life Orb38 %
Starmie · sub
Quick Claw27 %
Choice Band18 %
Choice Specs18 %
Slowbro · tank
Focus Sash11 %
Leftovers11 %
Light Clay11 %
Electabuzz
Rocky Helmet25 %
Lapras
Choice Specs40 %
Mewtwo
Calcium20 %
Poison Barb20 %
Scope Lens20 %
Magneton
Choice Specs18 %
Quick Claw18 %
Cloyster
Calcium17 %
Choice Band17 %
Choice Scarf17 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.