C Fire · Arcanine & Rapidash
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-244.47avg place± 0.30
50 %top 4
5.2 %wins
0.1 %usage
134games134 effective
Final teamshare of games with that unit · carry first
★★CARRY

Ninetales68 %★★SUB


Rapidash93 %★★TANK

Snorlax25 %★★
Flareon93 %★★


Arcanine90 %★★


Charmeleon85 %★
Magmar37 %★★

Haunter32 %



Flareon93 %★★



Ninetales · carry
Quick Claw25 %
Choice Specs18 %
Rapidash · sub
Choice Band16 %
Life Orb13 %
Scope Lens13 %
Snorlax · tank
Leftovers33 %
Flame Orb13 %
Arcanine
Leftovers17 %
Shell Bell15 %
Rocky Helmet13 %
Charmeleon
Focus Sash16 %
Leftovers16 %
Shell Bell12 %
Magmar
Choice Specs14 %
Haunter
Choice Specs16 %
Shell Bell11 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.