C Fire · Scyther & Magmar
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-244.53avg place± 0.25
51.1 %top 4
2.7 %wins
0.1 %usage
182games182 effective
Final teamshare of games with that unit · carry first
★★CARRY


Scyther39 %★SUB


Moltres30 %★★
Rapidash95 %★★

Magmar91 %★★
Charmeleon81 %★★
Flareon75 %★★

Ninetales60 %★


Aerodactyl34 %★
Growlithe31 %


Rapidash95 %★★
Charmeleon81 %★★
Flareon75 %★★

Growlithe31 %
Scyther · carry
Scope Lens34 %
Choice Scarf23 %
Choice Band15 %
Moltres · sub
Quick Claw22 %
Choice Specs20 %
Scope Lens12 %
Magmar
Choice Specs18 %
Quick Claw18 %
Ninetales
Choice Specs15 %
Quick Claw10 %
Aerodactyl
Choice Band16 %
Scope Lens12 %
Choice Scarf11 %
Best setupfrom 101 real boards
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.