A Fighting · Machamp & Golem
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-243.10avg place± 0.48
76.1 %top 4
31.8 %wins
0.1 %usage
88games88 effective
Game tier S; here A because the tier uses avg + CI (3.58) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★★CARRY


Machamp88 %★★SUB


Hitmonlee52 %★★★TANK


Golem92 %★★
Rhydon78 %★★


Primeape54 %★★
Hitmonchan49 %★★
Onix45 %★★
Poliwhirl34 %★★
Nidorino31 %



Rhydon78 %★★
Hitmonchan49 %★★
Onix45 %★★
Poliwhirl34 %★★
Nidorino31 %
Machamp · carry
Choice Band27 %
Focus Sash24 %
Scope Lens20 %
Hitmonlee · sub
Scope Lens18 %
Choice Scarf14 %
Choice Band11 %
Golem · tank
Leftovers24 %
Rocky Helmet19 %
Protector15 %
Primeape
Choice Band11 %
Choice Scarf11 %
Scope Lens11 %
Best setupfrom 76 real boards
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (5): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.