A Ground · Golem & Beedrill
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-242.79avg place± 1.11
64.3 %top 4
50 %wins
0 %usage
14games14 effective
Game tier S; here A because the tier uses avg + CI (3.90) against the reference 4.07.
Only 14 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★★CARRY


Haunter33 %★★★SUB


Beedrill75 %★★★TANK


Golem83 %★


Bellsprout33 %★★
Onix33 %★★
Rhydon92 %★★


Nidorina75 %★★


Nidorino75 %★★
Venomoth33 %





Rhydon92 %★★

Venomoth33 %
Haunter · carry
Calcium25 %
Choice Scarf25 %
Expert Belt25 %
Beedrill · sub
Choice Band22 %
Focus Sash22 %
Scope Lens22 %
Golem · tank
Flame Orb30 %
Leftovers30 %
Metal Powder20 %
Bellsprout
Bug Stone25 %
Mental Herb25 %
Scope Lens25 %
Onix
Poison Stone25 %
Nidorina
Choice Specs11 %
Metal Powder11 %
Flame Orb11 %
Nidorino
Leftovers11 %
Rocky Helmet11 %
Shell Bell11 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.