C Fighting · Scyther & Parasect
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-244.53avg place± 0.57
56.3 %top 4
0 %wins
0 %usage
32games32 effective
Final teamshare of games with that unit · carry first
★★CARRY


Scyther75 %★★TANK


Machoke63 %★★

Poliwhirl75 %★★

Ivysaur50 %★★
Gloom38 %★★

Hitmonlee100 %★★


Hitmonchan88 %★★


Parasect75 %★★
Metapod38 %








Metapod38 %
Scyther · carry
Choice Band67 %
Scope Lens67 %
Carbos33 %
Machoke · tank
Focus Sash40 %
HP Up40 %
Calcium20 %
Poliwhirl
HP Up33 %
Choice Specs17 %
Ivysaur
Leftovers50 %
Shell Bell25 %
Gloom
Calcium33 %
Hitmonlee
Scope Lens13 %
Shell Bell13 %
Hitmonchan
Choice Band14 %
Quick Claw14 %
Shell Bell14 %
Parasect
Choice Band17 %
Leftovers17 %
Life Orb17 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.