B Water · Starmie & Machamp
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-243.30avg place± 1.07
70 %top 4
30 %wins
0 %usage
20games20 effective
Game tier S; here B because the tier uses avg + CI (4.37) against the reference 4.07.
Only 20 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★★CARRY

Gyarados50 %★★SUB


Hitmonlee50 %★★★


Machamp100 %★★


Starmie90 %★★
Dewgong50 %★★
Slowbro50 %★★

Cloyster100 %★★


Poliwhirl70 %★★
Golduck30 %








Golduck30 %
Gyarados · carry
Life Orb40 %
Shell Bell20 %
Hitmonlee · sub
Choice Band20 %
Choice Scarf20 %
Shell Bell20 %
Machamp
Choice Band20 %
Focus Sash10 %
Leftovers10 %
Starmie
Choice Band22 %
Choice Specs22 %
Focus Sash22 %
Dewgong
Quick Claw20 %
Slowbro
Leftovers20 %
Cloyster
Choice Band10 %
Choice Specs10 %
Poliwhirl
Choice Band14 %
HP Up14 %
Rocky Helmet14 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.