C Electric · Magneton & Jolteon
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-244.00avg place± 0.89
57.9 %top 4
10.5 %wins
0 %usage
19games19 effective
Game tier B; here C because the tier uses avg + CI (4.89) against the reference 4.07.
Only 19 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★★CARRY


Magneton25 %★★SUB


Jolteon75 %★TANK


Snorlax75 %★★


Raichu100 %★★★
Raticate75 %★★
Wigglytuff50 %★★

Electrode50 %★★
Dugtrio25 %★★
Pidgeotto50 %








Pidgeotto50 %
Magneton · carry
Protein100 %
Quick Claw100 %
Shell Bell100 %
Jolteon · sub
Choice Scarf67 %
Protein33 %
Scope Lens33 %
Snorlax · tank
Leftovers67 %
Iron33 %
Sitrus Berry33 %
Raichu
Choice Band50 %
Choice Specs50 %
Choice Scarf25 %
Raticate
Scope Lens33 %
Wigglytuff
Quick Claw50 %
Electrode
Flame Orb50 %
HP Up50 %
Dugtrio
Focus Sash100 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.