D Grass · Parasect & Raichu
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-245.14avg place± 0.73
31 %top 4
6.9 %wins
0 %usage
29games29 effective
Game tier C; here D because the tier uses avg + CI (5.87) against the reference 4.07.
Only 29 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★CARRY


Magnemite25 %★★SUB


Ivysaur63 %★★TANK


Electrode88 %★★


Raichu88 %★★

Electabuzz88 %★★
Jolteon25 %★

Exeggcute25 %★★
Gloom88 %★★


Parasect75 %







Gloom88 %★★
Magnemite · carry
Choice Specs50 %
Focus Sash50 %
Life Orb50 %
Ivysaur · sub
Choice Specs40 %
Focus Sash40 %
Shell Bell20 %
Electrode · tank
Flame Orb57 %
Light Clay43 %
Protector14 %
Raichu
Carbos29 %
Choice Band14 %
Choice Specs14 %
Electabuzz
Razor Fang29 %
Leftovers14 %
Jolteon
Choice Specs50 %
Exeggcute
Mental Herb50 %
Twisted Spoon50 %
Parasect
Assault Vest17 %
Iron17 %
Leftovers17 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.