Final teamshare of games with that unit · carry first




Jynx87 %★★
Dewgong83 %★
Lapras52 %★

Mewtwo · carry
Choice Specs38 %
Quick Claw37 %
Choice Scarf20 %
Staryu · sub
Choice Specs17 %
Quick Claw16 %
Choice Band14 %
Slowbro · tank
Leftovers24 %
Rocky Helmet15 %
Metal Powder14 %
Cloyster
Scope Lens11 %
Choice Band11 %
Mew
Quick Claw12 %
Gyarados
Choice Band11 %
Game planreal games · 54 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Kadabra, Gyarados, Wartortle.
Keep Jynx, Shellder, Dewgong, Slowpoke, Lapras, Staryu. Sell Kadabra, Gyarados, Wartortle on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 203 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (7): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.