Final teamshare of games with that unit · carry first





Poliwhirl76 %★★
Dewgong75 %★
Shellder70 %★★
Wartortle · carry
Quick Claw19 %
Choice Specs16 %
Choice Scarf11 %
Staryu · sub
Quick Claw15 %
Choice Scarf14 %
Scope Lens13 %
Slowpoke
Leftovers20 %
Machoke
Leftovers21 %
Choice Band19 %
Scope Lens15 %
Lapras
Choice Specs11 %
Gyarados
Quick Claw13 %
Choice Band12 %
Scope Lens11 %
Game planreal games · 79 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Poliwhirl, Wartortle, Gyarados, Vaporeon, Machoke.
Keep Poliwhirl, Wartortle, Gyarados, Shellder, Lapras, Seel, Slowpoke. Sell Vaporeon, Machoke on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 439 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (7): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.