C Bug · Pinsir & Scyther
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-244.42avg place± 0.72
53.8 %top 4
3.8 %wins
0 %usage
26games26 effective
Only 26 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★★CARRY


Scyther84 %★★SUB


Venomoth100 %★★TANK


Ivysaur42 %★


Nidoran♀26 %★


Pinsir68 %★★
Gloom63 %★★


Golbat47 %★


Bellsprout37 %★★

Charmeleon32 %









Scyther · carry
Choice Band31 %
Scope Lens31 %
Choice Scarf25 %
Venomoth · sub
Choice Specs32 %
Quick Claw16 %
Scope Lens16 %
Ivysaur · tank
Leftovers38 %
Assault Vest25 %
Metal Powder25 %
Nidoran♀
Metal Powder20 %
Leftovers20 %
Zinc20 %
Pinsir
Choice Band15 %
Flying Stone15 %
Quick Claw15 %
Gloom
Shell Bell17 %
Golbat
Choice Band11 %
Choice Scarf11 %
Scope Lens11 %
Bellsprout
Metal Powder14 %
Iron14 %
Life Orb14 %
Charmeleon
Calcium17 %
Quick Claw17 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.