B Electric · Raichu & Golem
Comp · Ranked, rules v40, 2026-10-22 to 2026-10-283.77avg place± 0.85
65.6 %top 4
12.5 %wins
0 %usage
64games27 effective
Game tier A; here B because the tier uses avg + CI (4.62) against the reference 4.21.
Only 27 effective games: a small sample, read the interval.
Final teamlevel 8 board · share of games with that unit · carry first
★CARRY

Zapdos65 %★★★SUB

Raichu95 %★★★TANK

Golem80 %★★
Electabuzz90 %★
Onix85 %★★
Rhydon80 %★★
Electrode75 %



Electabuzz90 %★
Onix85 %★★
Rhydon80 %★★
Electrode75 %
Zapdos · carry
Quick Claw85 %
Choice Specs77 %
Raichu · sub
Choice Scarf68 %
Scope Lens68 %
Golem · tank
Sitrus Berry69 %
Zinc63 %
Best setupusual hexes, from other comps
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.