A Psychic · Mewtwo & Mew
Comp · Ranked, rules v40, 2026-10-22 to 2026-10-283.36avg place± 0.39
73.5 %top 4
26.5 %wins
0.1 %usage
113games113 effective
Game tier S; here A because the tier uses avg + CI (3.75) against the reference 4.21.
Final teamlevel 8 board · share of games with that unit · carry first
★★CARRY


Mewtwo88 %★TANK


Slowpoke60 %★


Staryu60 %★
Zapdos48 %★
Mew82 %★★
Jynx76 %★★
Electabuzz68 %★★
Electrode34 %




Mew82 %★★
Jynx76 %★★
Electabuzz68 %★★
Electrode34 %Level 9 · add★
Exeggcute28 %
Exeggcute28 %
Mewtwo · carry
Quick Claw68 %
Choice Specs52 %
Choice Scarf23 %
Slowpoke · tank
Rocky Helmet23 %
Flame Orb20 %
Metal Powder17 %
Staryu
Scope Lens23 %
Choice Band17 %
Choice Scarf17 %
Zapdos
Quick Claw21 %
Best setupfrom 50 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.