B Psychic · Starmie & Mew
Comp · Ranked, rules v40, 2026-10-22 to 2026-10-283.79avg place± 0.97
57.9 %top 4
21.1 %wins
0 %usage
19games19 effective
Game tier A; here B because the tier uses avg + CI (4.76) against the reference 4.21.
Only 19 effective games: a small sample, read the interval.
Items to build
1Choice Band=
+
on
56 %
Final teamlevel 8 board · share of games with that unit · carry first
Starmie · carry
Choice Band56 %
Best setupusual hexes, from other comps
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.



