D Ground · Alakazam & Dugtrio
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions2 builds of this comp · best first · faded units are the ones they share with this one
5.43avg place± 0.65
28.6 %top 4
4.8 %wins
0 %usage
42games42 effective
Game tier C; here D because the tier uses avg + CI (6.08) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Kadabra50 %★★SUB


Haunter29 %★★TANK


Sandslash36 %★★★


Dugtrio93 %★★


Marowak86 %★★


Graveler64 %★★


Nidorino36 %★★

Rhydon100 %★
Onix50 %








Onix50 %
Kadabra · carry
Quick Claw57 %
Choice Specs29 %
Twisted Spoon29 %
Haunter · sub
Calcium25 %
Choice Scarf25 %
Choice Specs25 %
Sandslash · tank
Assault Vest40 %
Metal Powder20 %
Flame Orb20 %
Dugtrio
Choice Band23 %
Choice Scarf15 %
Quick Claw15 %
Marowak
Choice Band25 %
Focus Sash17 %
Protein17 %
Graveler
Focus Sash22 %
Assault Vest11 %
Metal Powder11 %
Nidorino
Choice Band20 %
Focus Sash20 %
Rocky Helmet20 %
Rhydon
Metal Powder14 %
Rocky Helmet14 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.