C Poison · Beedrill & Gengar
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions2 builds of this comp · best first · faded units are the ones they share with this one
4.22avg place± 0.60
55 %top 4
5 %wins
0 %usage
40games40 effective
Game tier B; here C because the tier uses avg + CI (4.82) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Haunter100 %★★SUB


Scyther42 %★TANK


Rhyhorn25 %★★★
Golbat92 %★★★


Beedrill83 %★★


Aerodactyl75 %★★


Dragonair42 %★★

Metapod50 %★★
Nidorino25 %








Nidorino25 %
Haunter · carry
Choice Specs33 %
Quick Claw17 %
Twisted Spoon17 %
Scyther · sub
Choice Band40 %
Expert Belt20 %
Light Clay20 %
Rhyhorn · tank
Flame Orb33 %
Protector33 %
Shell Bell33 %
Golbat
Choice Band36 %
Beedrill
Choice Band30 %
Leftovers30 %
Mental Herb20 %
Aerodactyl
Scope Lens22 %
Choice Band11 %
Iron11 %
Dragonair
Metal Powder20 %
Leftovers20 %
Protector20 %
Metapod
Flame Orb17 %
Shell Bell17 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.