C Ground · Golem & Machamp
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions4 builds of this comp · best first · faded units are the ones they share with this one
3.90avg place± 0.81
61.3 %top 4
22.6 %wins
0 %usage
31games31 effective
Game tier B; here C because the tier uses avg + CI (4.71) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Dugtrio26 %★★SUB


Golbat26 %★★★TANK


Golem95 %★★

Aerodactyl90 %★★


Machoke53 %★★

Nidorino42 %★
Onix26 %★★

Nidorina84 %★★


Sandslash32 %









Dugtrio · carry
Choice Scarf40 %
Choice Band20 %
Quick Claw20 %
Golbat · sub
Choice Scarf40 %
Light Clay20 %
Shell Bell20 %
Golem · tank
Flame Orb28 %
Protector22 %
Rocky Helmet22 %
Aerodactyl
Scope Lens24 %
Choice Band18 %
Machoke
Scope Lens20 %
Carbos10 %
Choice Band10 %
Nidorino
Metal Powder25 %
Sitrus Berry13 %
Onix
Iron20 %
Nidorina
Iron19 %
Choice Specs13 %
Sandslash
Calcium17 %
Leftovers17 %
Light Clay17 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.