B Psychic · Mew & Starmie
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions2 builds of this comp · best first · faded units are the ones they share with this one
3.75avg place± 0.55
63.3 %top 4
13.3 %wins
0 %usage
60games60 effective
Game tier A; here B because the tier uses avg + CI (4.30) against the reference 4.07.
Final teamshare of games with that unit · carry first
★CARRY


Mewtwo43 %★★TANK


Snorlax32 %★★


Slowbro60 %★


Seel32 %★★


Starmie90 %★★

Mew87 %★★
Cloyster62 %★
Jynx47 %★★


Aerodactyl47 %






Cloyster62 %★
Jynx47 %★★
Mewtwo · carry
Choice Specs35 %
Quick Claw35 %
Choice Scarf31 %
Snorlax · tank
Metal Powder37 %
Rocky Helmet21 %
Sitrus Berry21 %
Slowbro
Leftovers22 %
Metal Powder11 %
Rocky Helmet11 %
Seel
Leftovers21 %
Sitrus Berry11 %
Zinc11 %
Starmie
Choice Specs17 %
Focus Sash13 %
Quick Claw13 %
Mew
Choice Specs19 %
Quick Claw12 %
Aerodactyl
Scope Lens14 %
Choice Band11 %
Expert Belt11 %
Best setupfrom 60 real boards
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.