B Flying · Scyther & Charizard
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions2 builds of this comp · best first · faded units are the ones they share with this one
3.67avg place± 0.50
68.7 %top 4
14.9 %wins
0 %usage
67games67 effective
Game tier A; here B because the tier uses avg + CI (4.17) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Scyther83 %★★★SUB


Charizard76 %★★TANK


Snorlax31 %★★

Metapod38 %★★
Dragonair74 %★
Articuno55 %★★

Rapidash36 %★★

Pidgeotto31 %★


Aerodactyl29 %




Dragonair74 %★



Scyther · carry
Choice Band34 %
Scope Lens34 %
Quick Claw17 %
Charizard · sub
Shell Bell25 %
Quick Claw19 %
Choice Specs13 %
Snorlax · tank
Leftovers31 %
Rocky Helmet31 %
Focus Sash15 %
Metapod
Leftovers25 %
Light Clay13 %
Articuno
Quick Claw13 %
Rapidash
Flying Stone13 %
Choice Specs13 %
Pidgeotto
Choice Scarf15 %
Scope Lens15 %
Aerodactyl
Choice Band17 %
Life Orb17 %
Scope Lens17 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.