🏆 Rules v36 Ranked17,179 games · 7 days
2026-10-18 → 2026-10-24
KANTOTACTICSMeta
‹ Comps
A Grass · Venusaur & Exeggutor
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24

Versions2 builds of this comp · best first · faded units are the ones they share with this one

3.08avg place± 0.25
77.4 %top 4
31.9 %wins
0.2 %usage
310games310 effective

Game tier S; here A because the tier uses avg + CI (3.33) against the reference 4.07.

Game planreal games · 73 boards at stage 3

Openerstages 1–2 · 1 and 2 costs

Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Venusaur, Electrode, Gloom, Haunter, Kadabra.

Earlyend of stage 3Lv 6

Keep Venusaur, Electrode, Gloom, Haunter, Exeggcute, Kadabra, Magnemite.

Midend of stage 4Lv 7

Keep Electrode, Kadabra, Venusaur, Haunter, Gloom, Exeggutor, Magneton.

Finalend of the game

The board the comp ends on; carry and items above.

What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.

Best setupfrom 162 real boards

▲ Enemy · front line
43 %53 %48 %44 %41 %36 %46 %

Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry.

Variantsthe 4 core units players pair with this comp

VenusaurExeggutorMagnetonElectrode20.6 % of gamesavg 2.03top 4 93.8 %
VenusaurExeggutorGengarElectrode13.5 % of gamesavg 2.67top 4 78.6 %
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