Versions2 builds of this comp · best first · faded units are the ones they share with this one
Game tier S; here A because the tier uses avg + CI (3.33) against the reference 4.07.
Final teamshare of games with that unit · carry first



Electrode90 %★★
Haunter84 %★★
Gloom80 %★★
Magneton78 %
Kadabra · carry
Life Orb66 %
Focus Sash57 %
Choice Specs23 %
Venusaur · tank
Leftovers55 %
Focus Sash45 %
Rocky Helmet19 %
Exeggutor
Shell Bell21 %
Game planreal games · 73 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Venusaur, Electrode, Gloom, Haunter, Kadabra.
Keep Venusaur, Electrode, Gloom, Haunter, Exeggcute, Kadabra, Magnemite.
Keep Electrode, Kadabra, Venusaur, Haunter, Gloom, Exeggutor, Magneton.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 162 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry.