Versions2 builds of this comp · best first · faded units are the ones they share with this one
Final teamshare of games with that unit · carry first





Rhydon65 %★★
Onix37 %
Golbat · carry
Choice Band14 %
Scope Lens14 %
Choice Scarf10 %
Haunter · sub
Choice Specs18 %
Quick Claw17 %
Golem · tank
Rocky Helmet21 %
Leftovers21 %
Flame Orb12 %
Venusaur
Leftovers21 %
Choice Specs16 %
Rocky Helmet14 %
Nidoking
Leftovers11 %
Choice Band11 %
Rocky Helmet10 %
Gloom
Choice Specs12 %
Game planreal games · 77 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Nidoking, Golem, Venusaur, Haunter, Gloom. Sell Golbat, Dugtrio on the way to the next step.
Keep Nidoking, Golem, Venusaur, Rhyhorn, Gloom. Sell Haunter on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 541 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.