D Water · Golem & Blastoise
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions3 builds of this comp · best first · faded units are the ones they share with this one
4.85avg place± 1.49
53.8 %top 4
7.7 %wins
0 %usage
13games13 effective
Game tier C; here D because the tier uses avg + CI (6.34) against the reference 4.07.
Only 13 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★★★CARRY


Golem100 %★★★SUB

Blastoise100 %★
Psyduck100 %★★
Sandslash100 %★
Aerodactyl100 %★
Shellder100 %★
Staryu100 %★
Mew100 %


Psyduck100 %★★
Sandslash100 %★
Aerodactyl100 %★
Shellder100 %★
Staryu100 %★
Mew100 %
Golem · carry
Choice Band100 %
Leftovers100 %
Life Orb100 %
Blastoise · sub
Quick Claw100 %
Scope Lens100 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.