Versions2 builds of this comp · best first · faded units are the ones they share with this one
Final teamshare of games with that unit · carry first









Scyther · carry
Scope Lens29 %
Choice Band24 %
Choice Scarf21 %
Golbat · sub
Scope Lens18 %
Choice Band16 %
Choice Scarf12 %
Ivysaur · tank
Leftovers21 %
Rocky Helmet11 %
Shell Bell10 %
Beedrill
Choice Band14 %
Scope Lens11 %
Choice Scarf11 %
Butterfree
Leftovers13 %
Choice Specs11 %
Parasect
Leftovers13 %
Rocky Helmet11 %
Haunter
Choice Specs18 %
Pidgeotto
Scope Lens12 %
Gloom
Choice Specs13 %
Game planreal games · 83 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Butterfree, Beedrill, Golbat, Haunter, Ivysaur, Nidorino. Sell Parasect on the way to the next step.
Keep Butterfree, Beedrill, Golbat, Scyther. Sell Haunter, Ivysaur, Nidorino on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 568 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (5): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.