B Ground · Golem & Charizard
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions2 builds of this comp · best first · faded units are the ones they share with this one
3.58avg place± 0.45
67 %top 4
22 %wins
0.1 %usage
100games100 effective
Game tier A; here B because the tier uses avg + CI (4.03) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★★CARRY


Charizard47 %★★★TANK


Golem82 %★★
Dragonair84 %★★

Rhydon82 %★★
Nidorino29 %★★
Onix26 %★★
Chansey26 %


Dragonair84 %★★
Nidorino29 %★★
Onix26 %★★
Charizard · carry
Shell Bell21 %
Choice Band17 %
Quick Claw17 %
Golem · tank
Rocky Helmet36 %
Leftovers31 %
Sitrus Berry19 %
Rhydon
Leftovers12 %
Rocky Helmet12 %
Chansey
Quick Claw15 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.