C Flying · Charizard & Pidgeot
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions4 builds of this comp · best first · faded units are the ones they share with this one
4.08avg place± 0.63
64.1 %top 4
7.7 %wins
0 %usage
39games39 effective
Game tier B; here C because the tier uses avg + CI (4.71) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★★CARRY


Charizard100 %★★★SUB


Pidgeot96 %★★★
Raticate86 %★


Tauros36 %★★
Flareon61 %★★


Ninetales32 %★

Growlithe29 %★★


Magmar29 %★

Scyther29 %




Flareon61 %★★



Charizard · carry
Choice Specs39 %
Life Orb32 %
Shell Bell29 %
Pidgeot · sub
Scope Lens44 %
Choice Scarf15 %
Shell Bell11 %
Raticate
Focus Sash21 %
Tauros
Scope Lens20 %
Carbos10 %
Choice Band10 %
Ninetales
Calcium11 %
Carbos11 %
Quick Claw11 %
Growlithe
Life Orb13 %
Scope Lens13 %
Magmar
Calcium13 %
Choice Specs13 %
Quick Claw13 %
Scyther
Choice Band13 %
Scope Lens13 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.