A Fighting · Machamp & Blastoise
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions3 builds of this comp · best first · faded units are the ones they share with this one
3.19avg place± 0.25
78.1 %top 4
19.7 %wins
0.2 %usage
233games233 effective
Game tier S; here A because the tier uses avg + CI (3.44) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★★CARRY


Machamp93 %★★★SUB


Blastoise57 %★★
Dragonair68 %★★
Hitmonchan66 %★★
Poliwhirl57 %★★

Hitmonlee51 %★★★


Charizard30 %


Dragonair68 %★★
Poliwhirl57 %★★

Machamp · carry
Choice Band36 %
Scope Lens25 %
Focus Sash19 %
Blastoise · sub
Choice Specs20 %
Quick Claw20 %
Choice Scarf12 %
Hitmonchan
Choice Scarf12 %
Hitmonlee
Scope Lens17 %
Choice Band13 %
Charizard
Shell Bell14 %
Choice Specs13 %
Leftovers13 %
Best setupfrom 131 real boards
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (5): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.