A Psychic · Mewtwo & Starmie
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions4 builds of this comp · best first · faded units are the ones they share with this one
3.26avg place± 0.32
68.9 %top 4
28.4 %wins
0.1 %usage
190games190 effective
Game tier S; here A because the tier uses avg + CI (3.58) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Mewtwo87 %★★SUB


Starmie94 %★★TANK


Slowbro75 %★★
Lapras84 %★★

Exeggutor70 %★★
Jynx65 %★★
Dewgong40 %★
Mew27 %



Lapras84 %★★
Jynx65 %★★
Dewgong40 %★
Mew27 %
Mewtwo · carry
Quick Claw36 %
Choice Specs35 %
Choice Scarf15 %
Starmie · sub
Choice Band20 %
Choice Scarf18 %
Choice Specs16 %
Slowbro · tank
Leftovers21 %
Rocky Helmet14 %
Flame Orb13 %
Exeggutor
Choice Specs12 %
Quick Claw12 %
Best setupfrom 142 real boards
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.