🏆 Rules v36 Ranked17,179 games · 7 days
2026-10-18 → 2026-10-24
KANTOTACTICSMeta
‹ Comps
A Psychic · Starmie & Slowbro
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24

Versions3 builds of this comp · best first · faded units are the ones they share with this one

3.29avg place± 0.33
72.1 %top 4
26 %wins
0.1 %usage
154games154 effective

Game tier S; here A because the tier uses avg + CI (3.62) against the reference 4.07.

Game planreal games · 74 boards at stage 3

Openerstages 1–2 · 1 and 2 costs

Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Kadabra. Sell Gyarados, Wartortle on the way to the next step.

Earlyend of stage 3Lv 8

Keep Staryu, Slowpoke, Exeggutor, Jynx. Sell Kadabra on the way to the next step.

Midend of stage 4Lv 8

Keep Starmie, Slowbro, Exeggutor, Mew, Mewtwo, Jynx. Sell Lapras on the way to the next step.

Finalend of the game

The board the comp ends on; carry and items above.

What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.

Best setupfrom 86 real boards

▲ Enemy · front line
33 %~~~~~

Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (5): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.

Play Kanto Tactics!