Versions2 builds of this comp · best first · faded units are the ones they share with this one
Final teamshare of games with that unit · carry first





Jynx76 %★
Seel71 %★
Vaporeon · carry
Choice Specs52 %
Quick Claw15 %
Calcium13 %
Gyarados · sub
Choice Band19 %
Scope Lens14 %
Focus Sash14 %
Slowpoke · tank
Leftovers42 %
Rocky Helmet15 %
HP Up12 %
Golduck
Focus Sash30 %
Blastoise
Choice Specs12 %
Quick Claw11 %
Staryu
Choice Band17 %
Game planreal games · 69 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Golduck, Wartortle, Vaporeon, Gyarados.
Keep Golduck, Wartortle, Vaporeon, Jynx, Slowpoke, Seel. Sell Gyarados on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 397 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry.