D Electric · Raichu & Electrode
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions2 builds of this comp · best first · faded units are the ones they share with this one
5.19avg place± 0.51
37.3 %top 4
6.8 %wins
0 %usage
59games59 effective
Game tier C; here D because the tier uses avg + CI (5.70) against the reference 4.07.
Final teamshare of games with that unit · carry first
Raichu · carry
Quick Claw24 %
Scope Lens24 %
Choice Scarf18 %
Sandslash · tank
Focus Sash17 %
Leftovers17 %
Rocky Helmet17 %
Nidorino
Leftovers20 %
Rocky Helmet20 %
Scope Lens20 %
Electrode
Shell Bell19 %
Rocky Helmet13 %
Magneton
Calcium13 %
Electabuzz
Life Orb13 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.





