Versions2 builds of this comp · best first · faded units are the ones they share with this one
Game tier A; here B because the tier uses avg + CI (3.94) against the reference 4.07.
Final teamshare of games with that unit · carry first



Dewgong87 %★★
Cloyster86 %★
Lapras57 %★★
Jynx45 %★★
Starmie · carry
Choice Specs23 %
Quick Claw20 %
Choice Scarf20 %
Mewtwo · sub
Choice Specs28 %
Quick Claw21 %
Choice Scarf12 %
Slowbro · tank
Leftovers23 %
Rocky Helmet16 %
Sitrus Berry13 %
Gyarados
Choice Band12 %
Scope Lens11 %
Wartortle
Choice Specs13 %
Quick Claw11 %
Game planreal games · 158 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Gyarados, Wartortle, Poliwhirl.
Keep Slowpoke, Seel, Gyarados, Staryu, Wartortle, Shellder, Jynx, Lapras. Sell Poliwhirl on the way to the next step.
Keep Slowbro, Starmie, Dewgong, Cloyster, Lapras, Gyarados, Jynx. Sell Mewtwo, Wartortle on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 414 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.