B Poison · Venusaur & Parasect
Comp · Ranked, rules v40, 2026-10-22 to 2026-10-28Final teamlevel 8 board · share of games with that unit · carry first








Nidorino31 %
Scyther · carry
Scope Lens26 %
Choice Band21 %
Choice Scarf21 %
Haunter · sub
Choice Specs21 %
Quick Claw17 %
Ivysaur · tank
Leftovers31 %
Rocky Helmet15 %
Sitrus Berry13 %
Parasect
Leftovers12 %
Focus Sash11 %
Shell Bell10 %
Gloom
Choice Specs14 %
Kakuna
Choice Band11 %
Scope Lens10 %
Golbat
Scope Lens13 %
Choice Band12 %
Choice Scarf11 %
Venomoth
Choice Specs11 %
Quick Claw10 %
Game planreal games · 349 boards at stage 3
Fast levelLevel 7 by the end of stage 3, 7 at stage 4, and roll there for Gengar, Scyther .
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3.
The board at the end of stage 3, with the level players had reached. Not on the Stage 4 board any more: Nidorino.
The board at the end of stage 4. Not on the Final board any more: Venomoth.
The board the comp ends on; carry and items above.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, faded = not on the next step's board. Lv = the most common player level at that point. Items are the ones the unit ends the game with (the API gives none per stage).
Best setupfrom 355 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.
Variantsthe 4 core units players pair with this comp
Only rules v40 counted for this comp.