B Grass · Charizard & Venusaur
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions2 builds of this comp · best first · faded units are the ones they share with this one
3.36avg place± 0.94
64.3 %top 4
32.1 %wins
0 %usage
28games28 effective
Game tier S; here B because the tier uses avg + CI (4.30) against the reference 4.07.
Only 28 effective games: a small sample, read the interval.
Final teamshare of games with that unit · carry first
★★★CARRY


Pidgeot38 %★★★SUB


Charizard92 %★★★TANK


Venusaur100 %★★


Aerodactyl71 %★★
Weepinbell58 %★★


Golbat38 %






Pidgeot · carry
Choice Band44 %
Choice Scarf44 %
Scope Lens33 %
Charizard · sub
Quick Claw32 %
Scope Lens27 %
Choice Scarf23 %
Venusaur · tank
Leftovers21 %
Metal Powder17 %
Light Clay17 %
Aerodactyl
Choice Band24 %
Choice Scarf12 %
Expert Belt12 %
Weepinbell
Life Orb21 %
Golbat
Choice Band22 %
Protein22 %
Choice Scarf11 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.