C Grass · Venusaur & Charizard
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions2 builds of this comp · best first · faded units are the ones they share with this one
4.59avg place± 0.53
51.6 %top 4
7.8 %wins
0 %usage
64games64 effective
Final teamshare of games with that unit · carry first
★★★CARRY


Charizard100 %★★SUB


Haunter27 %★★★TANK


Venusaur90 %★★
Arcanine43 %★★
Exeggutor77 %★★
Magmar40 %★★
Gloom33 %




Exeggutor77 %★★
Magmar40 %★★
Charizard · carry
Choice Specs23 %
Choice Scarf17 %
Quick Claw17 %
Haunter · sub
Calcium25 %
Poison Barb13 %
Shell Bell13 %
Venusaur · tank
Leftovers33 %
Flame Orb26 %
Focus Sash22 %
Arcanine
Choice Band23 %
Gloom
Carbos10 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.