Versions6 builds of this comp · best first · faded units are the ones they share with this one
Final teamshare of games with that unit · carry first




Onix73 %★★
Nidorino64 %★★
Sandslash35 %★★

Dugtrio · carry
Scope Lens30 %
Choice Band26 %
Choice Scarf19 %
Aerodactyl · sub
Scope Lens20 %
Choice Band18 %
Choice Scarf11 %
Golem · tank
Leftovers33 %
Rocky Helmet23 %
Protector16 %
Rhydon
Leftovers10 %
Marowak
Choice Scarf13 %
Scope Lens13 %
Haunter
Choice Specs19 %
Quick Claw13 %
Game planreal games · 373 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Golem, Dugtrio, Nidorino, Sandslash, Haunter. Sell Golbat on the way to the next step.
Keep Golem, Dugtrio, Nidorino, Onix, Rhyhorn, Sandslash, Haunter.
Keep Golem, Dugtrio, Rhydon, Nidoking, Onix, Aerodactyl. Sell Haunter, Sandslash, Golbat on the way to the next step.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 1,511 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (6): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.