D Electric · Charizard & Raichu
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions2 builds of this comp · best first · faded units are the ones they share with this one
5.55avg place± 0.74
30.3 %top 4
3 %wins
0 %usage
33games33 effective
Game tier C; here D because the tier uses avg + CI (6.29) against the reference 4.07.
Final teamshare of games with that unit · carry first
Charizard · carry
Choice Band21 %
Life Orb21 %
Scope Lens21 %
Raichu · sub
Calcium27 %
Scope Lens18 %
Dugtrio
Choice Band25 %
Assault Vest13 %
Leftovers13 %
Blastoise
Choice Band17 %
Shell Bell17 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.



