D Fighting · Machamp & Charizard
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions2 builds of this comp · best first · faded units are the ones they share with this one
5.10avg place± 0.43
36.4 %top 4
0 %wins
0.1 %usage
77games77 effective
Game tier C; here D because the tier uses avg + CI (5.53) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★★CARRY


Golbat40 %★★★SUB


Charizard94 %★★TANK


Poliwhirl43 %★★★


Machamp91 %★★


Wartortle26 %★★


Rapidash54 %★★
Hitmonlee40 %★★


Ninetales26 %








Golbat · carry
Scope Lens29 %
Shell Bell21 %
Life Orb14 %
Charizard · sub
Scope Lens27 %
Choice Specs18 %
Quick Claw15 %
Poliwhirl · tank
Leftovers27 %
Choice Band20 %
Focus Sash13 %
Machamp
Choice Band25 %
Rocky Helmet16 %
Scope Lens16 %
Wartortle
Carbos22 %
Choice Scarf22 %
Life Orb11 %
Rapidash
Carbos11 %
Choice Specs11 %
Life Orb11 %
Hitmonlee
Razor Fang14 %
Ninetales
Protein11 %
Carbos11 %
Light Clay11 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.