B Fighting · Hitmonlee & Hitmonchan
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions6 builds of this comp · best first · faded units are the ones they share with this one
3.61avg place± 0.38
73.2 %top 4
9.9 %wins
0.1 %usage
71games71 effective
Game tier A; here B because the tier uses avg + CI (3.99) against the reference 4.07.
Final teamshare of games with that unit · carry first
★★CARRY


Hitmonlee95 %★★SUB


Jolteon32 %★★


Magneton54 %★★
Hitmonchan92 %★★


Machoke78 %★★
Poliwhirl78 %★★

Electabuzz76 %★★


Raichu57 %★★
Electrode57 %





Poliwhirl78 %★★

Electrode57 %
Hitmonlee · carry
Choice Band26 %
Razor Fang23 %
Scope Lens17 %
Jolteon · sub
Quick Claw25 %
Choice Specs17 %
Shell Bell17 %
Magneton
Choice Specs20 %
Calcium10 %
Quick Claw10 %
Hitmonchan
Scope Lens18 %
Machoke
Rocky Helmet14 %
Choice Band10 %
Focus Sash10 %
Electabuzz
Choice Scarf11 %
Shell Bell11 %
Raichu
Choice Scarf19 %
Quick Claw19 %
Focus Sash14 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.