Versions4 builds of this comp · best first · faded units are the ones they share with this one
Final teamshare of games with that unit · carry first



Lapras75 %★★
Poliwhirl61 %★★

Dewgong45 %★
Shellder27 %
Blastoise · carry
Choice Specs25 %
Quick Claw24 %
Shell Bell17 %
Starmie · sub
Quick Claw21 %
Choice Specs17 %
Choice Band13 %
Machamp · tank
Choice Band31 %
Rocky Helmet22 %
Leftovers21 %
Gyarados
Scope Lens12 %
Choice Band12 %
Slowbro
Leftovers12 %
Game planreal games · 110 boards at stage 3
Pick up these 1 and 2 costs in stages 1–2: they are the ones this comp's players still had at the end of stage 3. Keep Wartortle, Gyarados, Poliwhirl, Machamp, Golduck.
Keep Wartortle, Gyarados, Poliwhirl, Machamp, Seel, Slowpoke. Sell Golduck on the way to the next step.
Keep Blastoise, Lapras, Gyarados, Poliwhirl, Machamp, Staryu, Slowbro, Dewgong.
What players who finished on this comp had on their board at the end of each stage (units in 30 %+ of their games). The API starts at the end of stage 3, when most players are already level 7 or 8, so the opener is the 1 and 2 costs they were still holding then: the units to pick up in stages 1 and 2. Green ring = new at that step, SELL = gone by the next one. Level = the most common player level at that point. The API gives no items per stage.
Best setupfrom 160 real boards
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp (7): they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.