A Water · Machamp & Blastoise
Comp · Ranked, rules v36, 2026-10-18 to 2026-10-24Versions4 builds of this comp · best first · faded units are the ones they share with this one
2.93avg place± 0.41
90.7 %top 4
7 %wins
0 %usage
43games43 effective
Game tier S; here A because the tier uses avg + CI (3.34) against the reference 4.07.
Final teamshare of games with that unit · carry first
★CARRY


Mewtwo31 %★★★SUB


Blastoise92 %★★TANK


Slowbro39 %★★★


Machamp77 %★★


Cloyster62 %★★


Gyarados54 %★★
Poliwhirl92 %★★

Dewgong85 %★★
Vaporeon31 %






Poliwhirl92 %★★
Vaporeon31 %
Mewtwo · carry
Choice Specs50 %
Quick Claw50 %
Mental Herb25 %
Blastoise · sub
Choice Specs33 %
Shell Bell33 %
Quick Claw25 %
Slowbro · tank
Metal Powder20 %
HP Up20 %
Iron20 %
Machamp
Choice Band30 %
Leftovers30 %
Choice Scarf20 %
Cloyster
Expert Belt25 %
Choice Scarf13 %
Scope Lens13 %
Gyarados
Poison Barb29 %
Scope Lens29 %
Carbos14 %
Dewgong
HP Up18 %
Leftovers18 %
Best setupusual hexes, from other comps
▲ Enemy · front line
Every unit of the final board once, on the hex it most often stands on in this comp's real boards (the % is how often). Gold hex = the carry. Dashed hexes marked ~ have no data for this comp: they take the unit's usual hex across every other comp, or a free hex in the rows its range calls for.